Rounds ending in draws

Summary

I have been experiencing a bug where no matter what I set the Win Conditions too, or try to change, my rounds keep ending in draws. The End Game devices will show the custom call outs, but the rounds will still end in a draw. Everything else works fine other then the rounds ending in a draw. I have tried multiple different Win Conditions, Score Managers, Trackers, and even had a friend who is very good with Verse come onto my map and try to fix the issue, and after adding Verse devices, we are still experiencing the issue, the rounds will not end properly and end in a draw, but the top of the HUD for team score, it will show 1 win like it should, I have no idea what’s going on. I have been researching this for a day now and it seems to be a bug a lot of people have been facing. I had have another map with the same exact devices used, settings and all of that, and it ends the rounds perfectly fine, it just is a issue on maps I have made recently, and I can’t even access my old maps anymore to just try and duplicate it or something. Any help would be appreciated.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

Team 1 Settings and Inventory is set to End Round for Team 2 Settings and Inventory for Team 2 to win when Team 1 is out of respawns, but it ends in a draw. Team 1 is linked to a End Game device that is trigger to activate on the Round Timer Device after the round ends and Team 1 is still alive, they will win the round, the End Game device shows victory message on draw screen.

Expected Result

It is supposed to simply end the round in Team 1s favor is they survive the whole round, and end the round in Team 2s favor, whenever all of Team 1 is eliminated. Everything else seems to be working, the round ends when all of Team 1 is eliminated, but it ends in a draw.

Observed Result

Everything ends in a draw.

Platform(s)

I made my map through UEFN on my PC and editing through the PS5 platform as well. But most of the work was done through UEFN.

Island Code

6440-2687-6739

@VibeyNetwork There’s an old quirk of how victory teams were declared, if all teams/players had the same score it would end up as a DRAW even if you “force” a win for a specific team, could you try adding some kind of Win Condition or Tie Breaker with Damage dealt/taken to make sure that all scores are not equal and let me know if it still happens and gives out draws

I have already tried that and none of that works unfortunately. No matter what Win Condition or Tie Breaker I set, even if I set multiple tie breakers, the round ends in a draw.

Hey Vibey Network,

I would remove all win conditions
set up a master player counter zone that on more than 2 people playing (testing and single person waiting for another player to start), enables
a player counter zone for team 1 and starts a timed objective device for round time
2 end game devices, one awards win to team 1, the other to team 2
when the player counter reaches 0, it activates team 2’s end game device.
if the timer completes it activates team 1’s end game device.

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So, I turned the After Last Spawn Go To in Island Settings to spectating, it originally was set to go to Team 2 (Hunters Team) after last spawn, because it’s a Prop Hunt map. However, I turned it to spectate in the Island Settings, and then in Team 1 (Props Team) Settings & Inventory, I kept it to go to Team 2 after elimination, and now the whole game is running like a normal Prop Hunt, other than the last prop player that gets eliminated gets a Victory Message as if they are on Team 2, but that’s only a issue regarding the last prop player. So I am pretty sure this is some sort of bug/glitch with the After Last Spawn Go To setting in the Island Settings.

1 Like

I forgot to mention that that’s all I did, all my devices are the same and I didn’t add any new ones, so is this a bug with the After Last Spawn Go To setting?