first THANK YOU for your amaizing software. I’m like a child who received a gift, I love working with Unreal, it’s really amazing
i mostely working with CAD file with have usualy more than 1000 of piece and it’s really impossible to bake a normal map for each piece to simulate bevel it will takes days or weeks. and 1000 of normal map.
not to have a round shader, it’s the only thing that keeps me from switching completely to Unreal
i looked for hours , i found nothing on unreal engine , it exist on UENGINE Procedural Texturing - UNIGINE 2 Engine Essentials - YouTube
PLEASE EPIC , if you do this it changing my life for ever
Thank you again for all your hard work.