This is a simple top-down archery shooting game demo, featuring character animations, monster AI, ammunition, kill scoring, aiming, and bow draw strength affecting firing speed. It was created entirely using blueprints.
Shooting System: A shooting mode that mimics the realistic action of drawing a bow.
Monster Spawning and Pathfinding System: Monsters respawn in an endless loop.
Action System: Invincible lightning-fast dodge roll, grappling hook traversal.
Pickup System: Simulates realistic arrow impact effects; arrows must be picked up before shooting.
Time Dilation: Globally slows down time, displaying a radial menu of options.
Made entirely with Blueprint scripting.