How are people creating good maps for the roughness channel?
So far I’ve just been inverting specular generated in crazy bump. I imagine that’s a dumb way to do it. I’ve looked at substance painter/designer a little but the viability of the plugin(s) has confused me a little. On their forum in the stickied “How to use the plugin…” thread it reads like the plugin breaks whenever Epic update UE. Is that really the case or have I misunderstood? I don’t want to drop money on something unless I know it’s a solid solution.
Thanks for any advice.