I couldn’t find it by using the documentation search, so I’ve come here instead, and maybe someone can point me in the right direction.
I’m wondering about the properties of a Rotator. Specifically, what is the XVector? How is this different then the Forward vector? I was playing around with the Physics Handle stuff in the Content Samples last night and I noticed that the ray casting uses the Camera Rotator XVector (normalized) to create the ray direction. I swapped it out for the Forward vector and everything still seemed to function.
Just looking for some insight and where in the documentation I would get this info.