I am moving a pawn +/- 10 units along the X, Y and Z axes (e.g. Vect(3, -4, 9))
This works great when it’s facing forward.
If I rotate (yaw only) a random number of degrees, how can I get the relative position it should now move to (e.g. move it 10 units along X, rotate 90 degrees, X becomes Y).
I tried MoveVector + Vector(Rotation), but that didn’t seem to work. It set it to just move along the X axis, but it was moving up and down and forward and backward as well!