@SleekRanger0212 A typical way to do this would be to make it as a skeletal mesh in blender with animations and import that into UE.
If you can’t be bothered to figure that out it’s also very easy to just put the mesh parts as compoents into a UE BP and write a bit of blueprint to control the various parts.
If you put them in as components, you can just attach them in the way they are attached in the real world. That way, you rotate the turret without the rest of the tank moving etc…