Problem:
When rotating the uv coords on a texture in a unlit, opaque material does it occur blur.
Work arounds:
If I change blendmode from ”opaque” to ”TranslucentGreyTransmittane” does it solve the problem but the texture quality gets a lot worse.
I have tried but doesn’t make a difference:
- Disable Motion Blur
- Disable AntiAliasing
- Disable Lumen
- Enable Responsive AA in the material
- Using DDX/DDY from an empty TexCoord
I have tried and made some difference:
- Enable pixel animation
Zoom in on the video if you can’t see the blur it seems to be harder to see on a small screen like a phone.
Video here: https://drive.google.com/file/d/1A3JZf1VSmyl87fNfz7hZkP3uDR9DfQL7/view?usp=sharing