Rotation UV coords on texture in material blur

Problem:
When rotating the uv coords on a texture in a unlit, opaque material does it occur blur.

Work arounds:
If I change blendmode from ”opaque” to ”TranslucentGreyTransmittane” does it solve the problem but the texture quality gets a lot worse.

I have tried but doesn’t make a difference:

  • Disable Motion Blur
  • Disable AntiAliasing
  • Disable Lumen
  • Enable Responsive AA in the material
  • Using DDX/DDY from an empty TexCoord

I have tried and made some difference:

  • Enable pixel animation

Zoom in on the video if you can’t see the blur it seems to be harder to see on a small screen like a phone.
Video here: https://drive.google.com/file/d/1A3JZf1VSmyl87fNfz7hZkP3uDR9DfQL7/view?usp=sharing