Rotation Question

How do I prevent a component from inheriting its parents rotation and location?

So that when the parent moves, or rotates, the component stays still?


Maybe you can use a “Set world rotation” node on the component, and lock it at a fixed rotation, or rotate the component the same amount in the negative direction so it will remain static.

If the parent was moving / rotating I would have to do that every frame though right?

I was kinda hoping there was some way to simply ignore the parent’s transform somehow.

Make it a physical object. Otherwise you need “unparent” it, try Detach node, not sure if it works with components.

Yes, I suppose making it its own actor makes the most sense.

Thanks for the help guys.