Ok so first of all, I wasn’t sure if it was a good idea to dig up an old thread rather to start a new one but I’m going with digging it up… Secondly, thanks a bunch for this! It got me a few steps closer to getting what I need - a rotation system where I can rotate an object around its own 3 local axes… so each axis will rotate all axes (as opposed to a gimbal coord system etc).
So I’ve done this setup, I just adjust the ‘pitch’, ‘roll’ and ‘yaw’ variables and watch it rotate. It’s not quite working as I expected though, am I close here?