Hi All,
Am having some issues making a static mesh (a logo) rotate or spin continuously and uninterruptedly on a fixed pivot (Z axis).
The sequence in which this static mesh is in is 20 seconds long. At 00:00 (start of sequence), I set the value of the Rotation/ Yaw to “0”, then keyframed it. At the end of the sequence I set the same value to “1440” whilst adding another keyframe.
I set the interpolation of both to “Linear”. All of this can be observed in the screenshot below.
In the cinematic viewport within Unreal the object seems to do what it is supposed to - it spins continuously and uninterruptedly. But the moment when I export the sequence using the movie render queue and watch the exported video - the object appears to reset its Z axis the moment it hits the 360 angle in its rotation, generating this weird glitch as seen in this video (first 20 secs) Vimeo
Would anyone have an idea on what I may be doing wrong and how to make the object spin uninterruptedly on the Z axis?
Thank you and look forward to your reply