Rotation of animation leads to weird blends

Hi!
I have the following problem: So far I used a 2D Blendspace for my Character’s Movement. He was able to walk forward, strafe to the sides, and backward. I realized that this movement feel’s a bit weird for the game I want to make. So I wanted to switch my backward animation with the forward animation but 180° rotated so that the Character runs toward the camera. I first tried rotating the root bone and adding it as a curve to the animation. This lead to a weird blend transition in the blendspace when going from left/right strafe to backward. In one direction the transition is smooth, in the other one, the character turns in the opposite direction than he should, to reach the backward animation position. When I rotate the root bone in the other direction, the weird transition happens on the other side. I also tried changing the rotation of the animation in the AssetDetails >> Transform >> Import Rotation. The same behavior happens. I tried changing the spline1 bone. Then the problem disappears but, of course, the animation itself is then weird (so not a solution). I also found post with similar problems, like: Blending Animations are turning character around! - #3 by gamelord12 but this is not helping me. In the post, the problem is an Idle animation. If the transition blends the wrong way they simply rotated the animation the other way around (which leads to the problem on the other side in my case, but solves their problem).

So, does anyone has a clue what I can do? :slight_smile: