I like to resolve the following problem and I’m not quite sure how to (obviously):
The explaination is gonna be messy, so this picture should clarify the situation
I have a sphere with it’s own relative coordinates somewhere in the world. From the center of mass (point of Pivot) of that sphere, derive six vectors, which need to be handled in pairs. The vectors and the angles between each two of these vectors (so three angles in total) change every tick in all three spaial directions.
I want to know how the sphere rotates in relation to the world coordinates, if all three rotation angles are combined.
I tried a bunch of stuff, but most of the time the sphere jitters in playmode, so I guess my combination of the spatial angles and the subsequent transformation onto the x-,y- and z- coordiantes is wrong. The following picture shows my latest creation as part of the spheres own blueprint.