Rotation objects just stop then start up again

I’m working on making a sun that can rotate around for a daylight cycle but ever object that I make rotate will stop for a few minutes at a certain point the start going again causing they day cycle to be messed up. Does anyone know if their is a way to fix this or is it a Bug?

I used the add actor local rotation component to the actor
I’ll get a picture of it in just a bit

I have disabled physics and it still freezes

How are you doing it? Did you add a rotating component, or something else? Can you show some BP…

Apparently, it also wont work if part of what you want to rotate has physics enabled…

Can you show us a GIF?

I’ll show a video of it