I’m working on a first person puzzle game and have run into some problems with rotations.
The player is able to pick up a box using a physics handle.
Whilst holding the box I use to players control rotation to set the boxes rotation so that you are facing the front face of the box.
I need the WSAD buttons to rotate the box so that you are facing the other box faces.
I played around with having a rotator variable that is added to by the WSAD buttons and then added to the control rotation to set the boxes rotation but after the first move it gets messed up.
Anyone got any ideas?