If I click the mesh I cannot see the editor widget, only if I click on NewLevelSequence and it was in the wrong position. I moved it to the center of the mesh but that didn’t change anything. If I understand correctly, are you referring to this?
Yes, that’s the pivot point. The turntable mesh also has one, and I think it’s totally in the wrong place. It must have one, zoom out a bit and take a look
There is an update: I replaced my design with a cube and it works.
I made the switch again and maybe I found the wrong pivot but I can’t move it in a functional way because it continues to rotate around the previous position. It is a pivot with a small sphere or cube:
eg. this box has a pivot away from it on every axis.
But I’ve placed it into a scene component and positioned it centrally on that scene, so to move/rotate it normally I can just reference the scene rather than the box.
I’ve always used it for doors and in this case I hadn’t really thought about it! Thanks!
I did it maybe the wrong way but I did it: I converted the mesh into a blueprint to set the new pivot with the scene components and then I converted it back to a mesh because I didn’t know how to rotate the blueprint.