Hello, a little bump because that is a real problem for me, i can’t understand why it isn’t for everyone…
I think there is an option somewhere that allow us to change that but i’m not able to find it.
More explaination of the problem :
It happen with components that are part of a blueprint, and are instanced in the world. I cannot acces these components in editor. When you look at the details panel of a BP’s instance (that have component), all blue components got this problem. If you manualy add a component to this instance, it will be white and there is no problem with it. It’s like if components was just reference of components in the BP itself and they cannot have there own values in the world before begin play.
So now i’m thinking to put all my component by hand and access them in my blueprint by searching them… what a terrible thing!
My camera little tool is not the only problem i have. An other exemple : i have an IConstructAble interface for components, and a base AActor class that call an event in these components in construction script, that allow me to construct components, and it work perfecly with manualy added ones (white), but not at all with inherited ones (blue). Whatever i do (making tool) I’m always facing this problem, and with the fact that this is an issu only for me (it seam) i’m sure there is an option somewhere that i had change and that make this happen.