Hello, i’m having a blueprint with two components, one is a cameraComponent (CamCompo) , and second is a sceneComponent (TargetCompo).
When inside the BP, the graph work as intended. But that doesn’t work for instances of this blueprint in the level.
Here is the function :
All prints seam to give right values, but the camera is not taking the rotation calculated, it take a fixed rotation different of what i have in the BP, and that is not related with the position of the cam or the target, i can move them the rotated values will always be the same : the values of the rotation that is needed to look at in the BP (not the instance).
I’m missing something and i don’t know why that is not working. Any idea?
One other thing is that when i move a component in an instance of the BP, if i recompile the BP, the transform of the componant in the instance that was modified come back at his default value as if it was never changed, i think this is the problem, is this normal, can i do something for that to not happened and have different placement of component for each instance of my BP or is this totaly impossible?
Sorry for my english, if there is something you don’t understand don’t hesitate to ask, sorry.
[Edit] : All are set to Movable. Using relative position and rotation give same result.