i need to rotate my scene component around an axis in blueprints. this axis of rotation is being updated using event tick.
i already know how to get the angle between two 3D vectors using a.b=|a|*|b|cos(theta)
and also the axis of rotation from (axb)
i just dont know how to apply rotation knowing the angle and axis of rotation in blueprints.
my scene component is a simple cylinder with one end on the center of world coordinate (this point is like a spherical joint).
the nodes setRelativeRotation and addRelativeRotation do not take axis of rotation.
i really need some help on this