simple question: I want to make a wall which rotates 90° down over its own lowest axis, so that the wall lies on floor at the end of the animation.
I got the BP right so far (I guess), the only problem is that my pivot point is not at the bottom of the object, but higher. (see pic)
I tried to change the pivot in C4d, but Ue4 doesn´t seems to recognize the changes, it always re-centers the pivot point, regardless where I place it in C4D.
And i´m sure it is not a matter of which 3D-software I use…
Or should I check/uncheck some options when importing/exporting the FBX file?
here´s the BP: