Hi everyone, I’m modelling a spherical modular environment. In 3ds max all the planes of the sphere fit perfectly (with the pivot point still in the center of the original sphere) with a rotation of 22,5 degrees.
When I import thoses meshes to Unreal, and I use the rotation 22.5 snapping (that should give me the same result as in Max) the pieces arent fit togeter, there’s a gap between them.
The pivot point hasn’t changed, the FBX is correct. What can I do to fix this so it works the way i want?