i am testing leap motion with blueprints the last week and i got a rotation problem in the fingers, https://youtube.com/watch?v=c5HgHQwYbvY
after few days trying known what up,** i think** i discovery the problem but i don’t known what its the best way to fix/approach this and its given a headhache.
Leap motion seems use negative rotation numbers when the palm/fingers its fancing the camera and positive when no.
then in my video example when palm rotation reach 180 the next value its -180 and the finger change the orientation. The same thing when passing from -180 to 180.
i think the solution its have 0 -360º a 0 -360º depending if finger are facing the camera or no.
any idea? thanks.