RotatingMovement not working alongside ProjectileMovement

What’s up guys

So I’m using a projectile movement on my blueprint component(it’s a ball) and it’s working as expected. Then I decided to add a rotating movement to it so that it would rotate while moving and bouncing off other objects. But I can’t see any rotation. I added the rotating movement with the same settings to another blueprint component without a projectile movement and it was working. Is it not possible to use both movement components together?

Thanks

Fixed the problem by unchecking Rotation follows velocity in the projectile movement component.