Hello! I noticed something weird while rotating static meshes around. When I would hit “E” and rotate the mesh (with rotation snap ON and set to 10 degree snaps) I could successfully rotate the meshes 90 degrees, according to the rotate tool. However, when I select the mesh after rotating it and look at the rotation under the details tab, it says it’s been rotated 89.999999 degrees.
Longer answer: What you’re looking at is a limitation of 'floating point precision" . BUT- UE5 will have double-precision floats. So I’m curious to see if that will resolve this. (Although I’m unsure if just dropping a staticmesh into the world will default to floats or new (double) floats.)