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Rotating thrown items/weapons

Hi there, I’m trying to build a throwing axe, where the axe rotates dependent on the power of which it’s getting thrown.
I would also like to make it so the axe only sticks to the wall/floor if it hits a specific point (the blade of the axe).

So far I got the axe to arch depending on the velocity of the throw, and it sticks to walls / objects.

Charging up throw:
1dc6043654.jpg

bc4d1bee8d.png

Arching:
24eed92e25.png

Sticking to objects, (here I just used a sphere collision on my axe mesh)
62b4d656a3f2d1072c9a4e382ef5cba19bacf3c5.jpeg

7f89d727c1fb7aa5a9334b48444fe7cdd590dca6.png

Thanks for any help. :slight_smile: