Rotating thrown items/weapons

Hey there, I’m trying to make a throwing axe were the rotation is dependent on the velocity of the throw.
I also want it to stick to objects only if the blade hits.

So far I got the axe to arch depending on the velocity I throw it at, but I’m not sure how to add forward rotation to this.

Charging throw:


Sticking to objects, (here I just used a sphere collision on my axe mesh)

Thanks for any help. :slight_smile: