Rotating the spring arm/camera around the capsule component

Hi! First time using blueprint so apologies if I’m doing this a stupid way.

I’m trying to make an app that allows you to rotate the camera around the capsule component by using touch/mouse input. This is my set up on the character blueprint - when I click play the execution lines from the InputAxis fire - but I cant rotate the camera at all.

Any ideas?

7b7c9a307bd59adc4ff49134359a0e8a285cf128.jpeg

Well there you are turning your character with the camera attached to the spring arm and with the spring arm attached to the character. So you need to get the spring arms rotation and affect it instead of your characters pitch and yaw from what I gather.

Probablu you want same behavior as in third person template, check it and add boolean branch for input, imo it can work.