Hi! First time using blueprint so apologies if I’m doing this a stupid way.
I’m trying to make an app that allows you to rotate the camera around the capsule component by using touch/mouse input. This is my set up on the character blueprint - when I click play the execution lines from the InputAxis fire - but I cant rotate the camera at all.
Well there you are turning your character with the camera attached to the spring arm and with the spring arm attached to the character. So you need to get the spring arms rotation and affect it instead of your characters pitch and yaw from what I gather.