Rotating the character in the air

Good afternoon, please tell me how to make the character turn during launch

332325-gif-1.gif

Something like this

Thank you, but how to make the camera rotate with the character?

The correct method would depend on how you’re moving at the moment. A form of interpolation will be the backbone of the implementation, something along the lines of:

Image from Gyazo

Here, pressing 1 will add 90 degrees to the actor’s current rotation.

This might be enough:

Image from Gyazo


But again, you’d nee to detail how the rest is supposed to work (or how much you’ve got working atm). I never played that particular Sonic; not sure what other behaviours should the camera be capable of. You will want to disable the collision probe in the spring arm, for sure.