Rotating subject by mouse and fixed camera position

I`m on the beginning my journey with Unreal 4. I would like to show 3d object like in Sketchfab:

I would like to rotate object on Y axis when move mouse in X axis (with click+drag or with simply move and without drag). I know how to rotate object. Ive created fixed camera but during preview after clicking I am stiill able see around. Ive done simple level blueprint. I`ve used mouse X event to trigger it and mouse X event value to accelerate rotation. When I try it on UE4 preview it works only when I activate mouse. I wanted camera to be fixed. I suppose that problem is with that player looks during game and not camera. so if camera is fixed its not blocking my view and I still can see around. Maybe some blueprint tips?