Rotating Spline Points

Is there any way to set the rotation, or tangent of a specific spline point through Blueprints, or C++?
I am trying to figure out how to rotate spline points during game play, so, outside of the construction script.

Second this, being able to rotate, move & scale spline points via BP in the event graph would be really useful.

I think if you put the spline in a blueprint, in the details section of the editor there is an option which says “Input spline points to construction script”.

From there you could probably put the points in some kind of array and access each point like that?

Hope that helps :slight_smile: