Rotating player on its feet while changing direction after attacking

So I’m trying to make it so my Character is able to rotate between atttacks, and I can do that by having my Event Tick set Controller Rotation Yaw always on false (so the default on the TPS BP) and during a certain point in the animation it turns on.

Right now it does exactly what I want but the problem is that it’s instant, and the mesh doesn’t rotate on its feet so it gives it a smoother, more realistic feeling of turning while attacking.

How can I make the player rotate to the yaw rotation I set?

Here’s a video of how it is right now:

Here’s how it’s set in my Character BP, the Attack Camera Custom Event is linked before with the Event Tick and the Trigger Camera Custom Event is linked to the notify on the animation so it allows to change your direction.