Yep, I figured that was what you were after, and I strongly suspect it’s going to be a lot more hassle than you were hoping. To be able to go fully around the circle, you obviously have to dispense with the idea of world space Z being ‘special’ in the sense that it is always the up direction. I believe ACharacter and UCharacterMovementComponent are designed with that assumption in mind. I don’t even think it would work properly using a tilted capsule component to be honest. So I think you’d at the least have to write your own movement component. In doing so, you might well have to use quaternions rather than rotators as well.