Rotating pawn's scene root capsule collision component

As far as I can tell, as soon as you make a capsule collision component the scene root for a pawn (not just a character), it locks it in an “upright” position. Is it possible to rotate it so that it can be in a horizontal position (e.g. to wrap a vehicle)?

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Hi Mate

You can not alter the ROOT in a viewport.

You should add a scene component, then have everything after that

Narg

That’s what I was afraid of. I tried using a generic scene component as the root, which did let the capsule collision component be manipulated, but that broke the physics for the pawn (linear velocity changes no longer affected the entire tree). I’ll have to go back and try again.

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