I’m pretty new to Unreal Engine and i’m trying to rotate one Object around another One on the Z-Axis.
My first attempt was to attach the object, which should rotate around the other, to the other object in a blueprint.
Only if i rotate the one in the middle the other one in the outer rotates too.
How can i achieve that the middle one doesnt need to be rotated and only the outer object rotates around the one in the middle?