Howdy y’all Im trying to set up a rotating camera and following the tutorial they used a rotating movement component to get the rotation. But its not working for me for some reason. I googled a couple other tutorials on the rotating movement component and even tried making a new actor with a static mesh to try and get a cube to rotate and still nothing.
is there a setting somewhere i need to switch or am i just doing something wrong in the hieracry?
What does your details window entail on the rotating movement component?
Like this: (Apologies, it’s 4.27 but it’s just to show you what we’re looking for)
Ahhh great! Have you tried turning up the rotation rate? It might be working for you but it’s set so slow that you don’t notice! Crank the Z up to 360 degrees and test it, then if there’s no movement try 10,000. If there’s STILL no movement we know that isn’t the issue.
I Figured out the issue. There was a piece of my code that controlled whether or not the camera was orbiting a character and that was set to false. Just something i accidentally glazed over.
the other issue I was having with the rotate movement component not rotating a static mesh seems to only occur when you are running a simulation in the viewport of that blueprint, on the debug map run as a playtest it rotates just fine.
Thank you for your time @Mind-Brain it was greatly appreciated!