Rotating movement component changing direction by itself

Hi,
In my scene I have a single actor, rotating with a Rotating Movement Component. It goes ok for a while, then rotation suddenly changes directions.
The rotation axis changes for no known to me reason. There’s no code at all, and all objects in the actor are set to “no collision”, all overlaps unchecked.

The only other object in the scene is the camera which is from start inside, overlapping the said actor.

Any idea guys ?

Have a nice day

Did you ever find an answer to this? I have a mesh that rotates on one axis for a minute or two and then abruptly changes rotation axis completely.