I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
Can you reproduce this issue in a clean project?
If so, could you provide a detailed list of steps to reproduce this issue on our end (including any small steps that may have been left out of your original post)?
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We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
This problem is still present in 4.27. Although it seems to work fine in PIE, it plays up in Standalone or packaged build. In fact, it not only stops rotating, but will then begin rotating on a different axis even though that axis (z) has a Zero value.
For me though, it doesn’t matter if the level is loaded straight in or loaded in sometime after begin play.