Why don’t I have the option to change my mesh dynamics to ‘Movable’ other than static in my Details tab?
So it turns out, I wasn’t using a mesh at all, now that I’ve learned how to import MESH from BLENDER, I got a rotation Blueprint going. I have another question though, why am I getting a wobble even though my pivot is centered?
Having a same question here…Changing mesh dynamics to static makes using it much more convenient.I hope they add it soon MyCCPay
So to whoever needs an answer to this question, you need to center your pivot on your MESH before you EXPORT it from your modeling app. (ie Blender, Maya, etc.) I’ve been able to create a mesh to rotate on it’s Z axis without any wobble by doing so! Hope that helps!