Hi. I’m very new to UE4 and I’m working on a school project. I’m trying to make a working clock that has movable hands that move every tick. For some reason, the hands do not go past 90 degrees. I have tried both AddLocalRotation and SetRelativeRotation classes but both of them give the same result. I have been trying for days and and just found out that it is a bug with unreal engine since a very long time ago as stated here: Rotating mesh around Y-Axis pass 90 degrees - Programming & Scripting - Unreal Engine Forums
I do not know how to get past this and the examples and references provided in that and other posts do not make sense to me. I would really appreciate a workaround for this problem. I have attached my model and blueprint specs with the post for reference.