Rotating Material billboards dynamically

I want to dynamically rotate a material billboard, technically you can rotate billboard but it does not rotate the material inside so overall it looks like nothing happened. I have all the math done for what the rotation needs to be, but how do you rotate a material outside of the actual material blueprint?

Here’s a tutorial how to make material Dynamic:

That’s just changing colours, I’m trying to dynamically change the rotation. I understand dynamic materials but its rotation that I want.

It’s the same. Add an UV rotator, add an variable input.

Then in Blueprint add an animation timeline and plug value to your variable.

Simple Rotator

Ok now I see it, I also using a Flipbook material to animate it. I can only use TextureObjects to make it work (from what I know). Texturesamples have the UV parameter but won’t work with flip books. Any ideas?

Here is how it looks so far, like I said above you used SpriteTexture which doesn’t work with flipbook.The texture object is the one I want to rotate.

Unfortunately this method has it’s drawback (can draw parts of neighbor images).

Thanks alot!