I want to dynamically rotate a material billboard, technically you can rotate billboard but it does not rotate the material inside so overall it looks like nothing happened. I have all the math done for what the rotation needs to be, but how do you rotate a material outside of the actual material blueprint?
That’s just changing colours, I’m trying to dynamically change the rotation. I understand dynamic materials but its rotation that I want.
Ok now I see it, I also using a Flipbook material to animate it. I can only use TextureObjects to make it work (from what I know). Texturesamples have the UV parameter but won’t work with flip books. Any ideas?
Here is how it looks so far, like I said above you used SpriteTexture which doesn’t work with flipbook.The texture object is the one I want to rotate.
It’s the same. Add an UV rotator, add an variable input.
Then in Blueprint add an animation timeline and plug value to your variable.
Thanks alot!