Rotating line traces around a central axis

I need to have four vertical line traces around my character, one for each cardinal direction. How can I rotate them around the character’s central axis?

Here’s an example of what I’d like to do:

This is what I’m doing currently. It’s emitting lines from the center of the character, but because of the nature of the game I’m creating, it turns out that won’t work.

This is the forward trace, and will always trace to the front of the actor

image

Back trace is just -1 * TraceDistance, then the same for ‘get actor right vector’.

Is that what you mean?

That did the trick! Thanks! And thanks for all your help in the past, you’ve helped me several times before.