Hey yall!
I have a problem here that’s been driving me a little bit insane. I’m in the middle of building a pretty large modular level, and I keep running into this issue where I have a large selection of static mesh actors and I need to rotate them all on their local axis. When making a group in Unreal, the entire group will rotate around the last selected object’s pivot. I’ve been searching everywhere for a way to rotate each selected actor locally instead, but I haven’t found anything.
Here’s a picture to show an example (excuse the placeholder textures). In this case, I have 160 wall segments and I’d like to rotate each of them 90 degrees. How can I do this without having to rotate every wall manually one by one??? This comes up thousands of times throughout my project (in part due to poor planning from my own side).
The best hope I got was a free plugin on the marketplace that could do it, but it only works with Unreal Engine 4 and sadly hasn’t been updated. I’m on version 5.3.1
Any help would be so incredibly appreciated, because this is taking forever. Thanks a lot!