I’ve been playing around with the Blueprint Visual Scripting for quite awhile now, but could not find the solution to my problem.
To explain the thing I want to achieve (Using Physics), here is a list;
- The Object (In this case, a Cylinder), has a maximum speed of 3 Degrees per second.
- When key Q is pressed, the Cylinder starts to accelerate slowly (Increase speed), up to a maximum of 3 Dergees per second.
- When key A is pressed, the Cylinder starts to decrease in speed, back to 0 Degrees per second.
Due to the physics being involved into this game, I try to get this done by using Force and such.
I hope someone is willing to help me with this (Atleast sounds like) easy thing.