So I have four cubes that I want to move simultaneously, along the X, Y and Z planes (one following the other while they each ascend). To do this I am using a control point system with an interp to movement component. In other words, I am specifying two or more XYZ vector coordinates and a time duration in which those objects should move between the specified points. This works fine with the cubes are stationery, but when I try and add a rotating movement component, the sequence falls apart and the cubes start flying all over the place. How do I fix-in a 90 degrees per second rotation along the Z-axis so that each cube spins while moving along the control points?
hi,
you could use RotateVectorAroundAxis
makes something like this… in all axis
hope this helps you
cheers
Thank you, I will experiment with this in short order.
1 Like
hi,
what i forgot in the post… the Offset is local… in the RotateVectorAroundAxis… so (50,0,0) would do for forward,…
hope it helps
cheers
So I worked it out. Just had to use the Set Relative Rotation node with some deltatime nodes to control for each vector (X, Y and Z). Along with my constructor script from earlier, this worked fine.