So I have four cubes that I want to move simultaneously, along the X, Y and Z planes (one following the other while they each ascend). To do this I am using a control point system with an interp to movement component. In other words, I am specifying two or more XYZ vector coordinates and a time duration in which those objects should move between the specified points. This works fine with the cubes are stationery, but when I try and add a rotating movement component, the sequence falls apart and the cubes start flying all over the place. How do I fix-in a 90 degrees per second rotation along the Z-axis so that each cube spins while moving along the control points?
Thank you, I will experiment with this in short order.
hi,
what i forgot in the post… the Offset is local… in the RotateVectorAroundAxis… so (50,0,0) would do for forward,…
hope it helps ![]()
cheers ![]()
So I worked it out. Just had to use the Set Relative Rotation node with some deltatime nodes to control for each vector (X, Y and Z). Along with my constructor script from earlier, this worked fine.




