I have children of my base character class(Male & Female) When I reference them I cast to the Parent character and save that reference.
This is how I rotate the character mesh. The problem is that it only works on one of the characters, the one that is possessed first in the world. On the other character it still fires the code but doesn’t actually rotate the mesh. I feel like it could be an inheritance problem since I cast to my parent character. Does anyone have any idea on how to fix this?