Rotating character with Timeline

Hi, I’m trying to rotate my player as he moves forward too. I know the length that player will travel and I also know the speed, so I’ve calculated the time for the Timeline (pic. 1). But this method somehow doesn’t work well, the character doesn’t want to rotate. I’ve also tried to rotate the capsule itself but that only rotated mesh, not the whole character with his movement. In the second picture I’m just telling the character to move forward, nothing special.

If anyone knows of better way to do this I would be grateful.

Did you try to Set Control Rotation?

Yes, that is the correct answer I’ve figured. But my usage needs to set exact position of character, which is not easy with Character parent. So I went for Pawn but that would be off topic from here I guess.