Rotating capsule component shape

I have a bug character that is longer than it is tall. I want to rotate the capsule component shape in the Character Blueprint so that the capsule is also longer than it is tall. I could only find options to change the height and radius but not rotate it.

Any suggestions on how to make the capsule be horizontal proportional to the bug?

In general, characters were designed for humanoid creatures. Capsule component is a part of ACharacter base engine class. This means that you cannot change it’s location and rotation.

To workaround this, you can make primary capsule small, then add other component: Box. After that, you can manipulate it’s extent (DetailsShapeBox extent), to fit your creature needs.

Of course you have to copy and paste all collision settings to the box.

Make sure the capsule isn’t the root scene object.