Hi all…
Am working on this project, for which i am using the 3rd Person Template, and i am using a custom character for it.
The character in question, is a very heavy dinosaur, and requires very low “Rotation rate” inputs to look realistic…
Currently, the rotation of the camera is identical to the default template, and im using an “Add Controller Yaw/Pitch Input” to drive the camera movement…
What i would like to know is, is there a way to use this same system, but not have the camera influence the rotation of the character, and it be individually driven by keyboard inputs. The keyboard inputs are fine, but when i rotate the mouse to orbit the camera, that invokes a turn on the character as well… I couldn’t figure out how to turn this off…
I’m a beginner to unreal, so i apologize in advice
Cheers
Rasika