Rotating an in-game object with the mouse

Hi all, I’m a noob here. Sorry, this might be a really easy question (hopefully!), but I’m trying to have my mouse (pressed) controlling the rotation of an object. I have read through a a few different posts and can understand the logic behind the node positions.

Here is one of the references I checked out: How could i rotate an object with middle mouse button? - Programming & Scripting - Unreal Engine Forums

The problem is, when I go to recreate this layout, I can’t seem to find some of the nodes I need, such as the “SET Can Rotate” checkbox. I tried right-clicking and searching for “set”, or “rotate”, or “can” and it doesn’t appear for any of those keywords. I’m not sure if this matters, but I tried this on an actor blueprint, the player blueprint, and the level blueprint and still can’t figure it out. How am I supposed to know when a node can/cannot be used?

The nodes circled in red are the ones I can’t find at the moment, but these are not the only ones I’ve had troubles with though. Thanks for your help!

Those are Variables that you must create yourself. The red ones are boolean.

Thank you very much tommytoad! I don’t know why I didn’t think of that, but the mouse-controlled object rotation works now!

Unfortunately now my character cannot move. Does anyone know how to get the player moving again? I’m assuming I will need to link the Branch’s False value into the player Pitch and Yaw, I’m just not sure which node to use for player rotation. Any ideas? Thanks!