I am trying to rotate an EQS Query. I am using the OnCircle generator to generate a circle around an Actor, but I would like to rotate the query so that the returned points are in the XZ plane instead of the XY plane. I have the Arc Direction option selected and I have tried both Modes (Rotation and Two Points) but the returned location results are still in the XY plane.
That is a very interesting question. But not sure if something like that would be possible. Because the query is trying to work with nav mesh bounds, which are on an xy plane usually, for pawns to navigate on. Do you have some kind of flying mechanic instead? Maybe it’s a matter of specifying how the navmesh bounds work first, in order to do that. Sorry I can’t help further, but my comment will allow me to monitor activity in this thread in the future because I’d like to know the answer to your question too